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Glyphs are active skill mods that range from increased skill damage, skill resets and more. Equipment mods are passive skills that include increasing attack speed or defense against monsters. Crystals are stat modifiers that activate once certain conditions have been met. Tweaking out your character for battle comes in the form of crystals, equipment mods and glyphs. Don’t be surprised if you end up running into a clone of your character every now and then. You have several options including hair style, skin/fur color, face type and some face sliders for finer detailing, but there’s no options for body sliders and several customization options are inseparable, such as not being able to separate different animal ears with hair styles for the Elin race. Initial character creation starts to fall short after that, however.
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The best part is that none of the classes are locked by race or gender, so you’re free to mix and match with some outrageous outcomes. With seven different races and eight classes, there are plenty of options to choose from. The customization in TERA holds up with some above average features, but doesn’t quite hit the mark. Just how true are these claims? Is TERA a true hack & slash MMO? After eight months of playtime, I can answer this question by saying: “Yes and no.” Bluehole Studios, En Masse Entertainment and Gameforge have made some bold claims with TERA’s gameplay, such as “True skilled based combat” and “Victory is determined by skill, not levels or gear.”, as if the game was made for action gamers in mind, rather than typical MMORPG players. Now the dream of a hack & slash MMORPG was realized with the release of TERA (The Exiled Realm of Aborea.) Recently, the game has gone through some hefty changes, with the most notable change being the transition from a P2P to a F2P business model. Titles such as Phantasy Star Online, Vindictus, Monster Hunter and many others have dabbled with this concept, but have always had a single glaring flaw: Combat that was locked away in room-based instances and had restricted player limits.
It’s always been in the minds of gamers for years regarding whether it would be possible to create an MMORPG with satisfying combat similar to hack n’ slash action games.